

Each boss has a time limit to kill it in. In any boss battle, the time it takes you to kill the boss has an effect on how much Exp you get and your drop potential. If you are lucky enough to kill a boss without anybody being hit by the boss your roll will increase by +2.5 and exp will increase by +25%. Making sure you fully break all parts on a boss will increase your roll by +2.5. If each player has one reward, and ONLY one reward the roll for each drop increases by +2.5. If you’re trying to get drops a good party is important. I will show the index as if only Luck 180 is used: Now it should be noted that this even affects boss indexes. 25% for each point of Luck, as it applies to drop rate.īoth of these can cause your index chart and roll to look like this if both Drop Rate Up 10 and Luck 180 are used: Also Luck always has a maximum of only 95%. This number is always rounded down to the nearest integer (33.75%=33%). For every point in Luck, the roll is given a.

Most well known is that it affects drop rate. This roll is a number between 00-99.ĭrop Rate Up, the Survival tree lvl 1 skill, modifies the index. What this means is that when you kill a boss, the reward is chosen by a randomized number, a “roll”. Insofar as to what items are listed, those are given consecutive addresses which look like this (Volg boss as example):Įvery player has a base drop modifier of 0%. It’s a double-nested logic dataset for you geeks. Other normal enemies have similar indexes with 3 of 4 items and Rare Drop enemies have an index like this if they drop equipment:īosses are very different, and for simplicity of concept and communication, I will greatly simplify how it works. Normal enemies have only a simple “Flat” index that looks like this: I only datamine to figure out how stuff works.Įach enemy has an index of its drops. I don’t hack because I like this game and I don’t cheat. Plus, hacking will get you banned, same as me showing you. The most important reason being that the data is in time sensitive packets that server excepts and sends only within the time limit of a few seconds, making them hard to manipulate without a completely automated custom program for these specific and exact addresses.
#TORAM ONLINE BOSS DROPS HOW TO#
I will not list exact addresses for each boss or how to hack, them for several reasons. I will cover what most of these addresses do and how to exploit them. There are 18 addresses which correspond to each boss that have to do directly with drops. Firstly, let me explain how drops are listed in the data itself.
